With Skull and Bones wrapping preorder head start and officially launching for all tomorrow, the Ubisoft Singapore team is detailing some fixes following beta feedback and testing data and what’s still on the way.
Some of the things the team has already addressed include too-high requirements for a number of contracts, resource regeneration, and server stability. Adjustments to those contracts are now in game, with the requirements back down to more reasonable levels. They’ve fixed an issue where the servers would kick players out of the game when morning arrived.
As you can guess, even with Skull and Bones fully launched everywhere soon, we’re always cooking some improvements.
We heard some of your early feedback, so we’ve been hard at work to smooth out your experience.
Here is a recap 👇 pic.twitter.com/4WXgWRpmJQ— Skull and Bones (@skullnbonesgame) February 15, 2024
There are still a number of fixes and improvements in process. Among these are more stability fixes for the silent and server. This being the preorder head start, another of those matters is making sure everyone who is owed preorder goodies actually receives them.
With the launch of a game many were skeptical about finally here, it’s good to see the team being responsive as they look to sail their big pirate adventure title over the finish line.
See more at Skull and Bones.