Skull and Bones kicked off its first Season, “Raging Tides” yesterday, With a number of quality of life improvements, and brand new content. The Ubisoft Singapore team has also shared a new devblog about the season pass and monetization.
Now that Season 1 is here, the team will be adding season events throughout, where you will encounter and fight against Philippe La Peste and his Fleet of Pestilence.
With a new game and a new season, there comes a battle pass. In Skull and Bones, this is called a Smuggler Pass, and through those world events and other ways you’ll be able to acquire new gameplay items and other rewards.
The team also touches on monetization, vowing that everything will be cosmetic, with an emphasis on customization options and extras. You can earn silver in-game to use on many items and gold through the premium pass or by buying currency. There’s even a preview of some of the things we can expect to see, and there’s a lot of ship items, color options, a couple of pets (a cat and a lemur in pirate attire), along with fireworks and more.