Pantheon: Rise of the Fallen recently kicked off its new seasonal model

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On the first day of the season, there were issues with both experience gain and loot. Some people were getting an extraordinary amount of XP for killing low level mobs and would sometimes even get great loot from rats or bats; things that were clearly unintentional. They’ve worked to address this.

The team also addresses access tiers and the approaches they considered on the way to the new model they’ve introduced. Among their considerations was the idea of a season pass for non-VIPs, but they decided against it at this time since making it fair and not devaluing the VIP level pledge support.

We can expect updates to the lighting, including an intentionally more realistic lighting system, set against the very stylized design that’s now in place. Once in place, the lighting changes will also lead to visual effect updates, for both environments and player characters. The lighting changes and others connected to that are planned for Season 2, with a chance to happen earlier.

In order to get there, they have a lot of work that they are laying out, including the remaining classes they need to add, a loot system (coming when they add dungeon content), an auction house, retooling some of the class rules, and a whole lot more.

Watch the full Q&A above and head to Pantheon: Rise of the Fallen for more.

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Vanda J. Dennison
Vanda J. Dennisonhttps://azhotdeal.com
88 Whitchurch Road ELSTON NG23 8WY

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