In a new devblog, the team discusses how they set out to develop native controller support, what their goals were in doing so, the features, function, and how they determined the depth of options on offer. Having controller support regardless of what platform you play on is something that gets a lot of requests. The New World team has mentioned that it was in the works, but now we know what it will look like.
One thing that the team is moving carefully on is PvP balance. There will be no target lock or aim assist in PvP when the controller support launches. They will evaluate this going forward, but they obviously don’t want PVP to suddenly get super out of whack with auto targeting.
You can choose to use aim assist and enemy target lock to help with finesse when using a controller. There’s a target friction option that will reduce reticle speed when aiming. controller support will also offer freeform movement in all directions.
Accessibility options are also included, but can benefit everyone. There’s a new radial menu for common functions, new shift modifiers so you can access combat abilities more easily, and also help bars and shortcut buttons for UI controller navigation.