On the devblog about the stress test, they reveal the test is designed to reflect what you might encounter after about 10 hours of playtime. You won’t find any tutorials or introductory play, and some things will have already been established to get you going quickly. Considering how short of a test was originally planned, this makes sense, and it also prevents everyone from having to get slowly started, particularly in a survival crafting game where learning the skills and collecting all your resources would take a while.
Our servers have been holding strong so far, so we are….
🔔extending the Server Stress test until 7 pm MST (6 pm PST, 9 pm EST, and 2 am GMT) 🔔
Send bugs, feedback, and get tips on Discord: https://t.co/76IgLtYXft pic.twitter.com/vevjVhHcQl
— Nightingale (@PlayNightingale) February 2, 2024
It lets the most people jump right in and get going. If you play at launch, expect a different experience. Another consideration for the test versus the upcoming Early Access launch, is that keybinds and full controller support are not available in the test but will be available for the launch.
They initially decided to open the playtest to everyone instead of sending invites out in waves. There’s co-op play available along with the usual solo activities, and of course, in a test like this, the ever-present possibility of bugs, lag, or something going wrong. That said, from the long extension and the decisions on a more open test, it seems like the team has gotten off to a good start.