Final Fantasy 7: Shares Why Creating The Game Was Challenging

 

Last month, Final Fantasy 7 Rebirth was launched on a wide scale. After the launch of the game, a few staff members at Square Enix started discussing the challenges they had to undergo to put together a project that had high expectations riding on it. FF7 Rebirth was launched around four years after the remake came out. The developers, therefore, had a lot of time on their hands.

FF7 Rebirth can be best described as an open-world adventure that is put together with the help of Unreal Engine 4. The game allows players to explore several regions based outside Midgar including Cosmo Canyon, Junon and Nibelheim. In terms of sales, FF7 Rebirth could not match up to FF7 Remake.

In a blog post, Teruki Endo, who serves as the battle director on FF7 Rebirth, stated that he was not sure whether the game would be completed on time as they needed to create a lot of content for it.

According to Endo, the team faced numerous challenges while putting together the systems behind the abilities of each character and the Summons that can be seen fighting alongside Cloud and the party. In the same breath, Endo stated that the developers managed to put together the game despite going through these challenges.

Endo further said that many of the elements that were used in the creation of Final Fantasy 7 Rebirth were not included in the FF7 Remake. As per Endo, a well-balanced combination of new-age gaming mechanics and nostalgia is what made the game interesting for players.

Vanda J. Dennison
Vanda J. Dennisonhttps://azhotdeal.com
88 Whitchurch Road ELSTON NG23 8WY

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